A powerful visual behavior tree framework for Unity designed to make complex AI easier to create, debug, and maintain.
Create AI behaviors visually using a node-based workflow.
Share information between behaviors with a flexible data system.
Inspect AI decisions while your game is running.
Designed for expandable AI systems and custom behaviors.
I'm an independent Unity developer focused on creating polished tools that improve development workflows. I enjoy building systems that make complicated gameplay technology easier for developers to use. Currently I am a high school student pursuing programming and game development.
Email: christiandev32@gmail.com