Christian Woods

Unity Developer creating AI systems, editor tools, and gameplay technology.

GitHub

Simple AI Behavior Graph

A powerful visual behavior tree framework for Unity designed to make complex AI easier to create, debug, and maintain.

Visual Graph Editor

Create AI behaviors visually using a node-based workflow.

Blackboard System

Share information between behaviors with a flexible data system.

Runtime Debugging

Inspect AI decisions while your game is running.

Modular Architecture

Designed for expandable AI systems and custom behaviors.

Showcase

AI Graph Editor

Custom Function Calls

Node System

About Me

I'm an independent Unity developer focused on creating polished tools that improve development workflows. I enjoy building systems that make complicated gameplay technology easier for developers to use. Currently I am a high school student pursuing programming and game development.

Technology

Contact

Email: christiandev32@gmail.com